Explore my previous projects

SaferRave App

Designing a Mobile App for Informed and Safer Drug Use

Master’s Thesis

Design Thinking | Literature & User Research | Mixed Methods

Out of a collaboration with drug-checking services in Zurich, the concept for the SaferRave App was initiated as a team project. I served as the primary lead for design and requirements engineering, shaping the user experience and defining core functionalities. Following user-centered design and design justice principles and based on expert and potential app user interviews, surveys, and cognitive walkthroughs, we collaborativelydeveloped features with people who will actually be impacted by the app.

My master’s thesis then focused on evaluating and verifying the app’s impact. I conducted a 4-week field deployment with 30+ participants, using pre-, weekly, and post-study surveys, complemented by expert consultations, to examine how SaferRave supports informed consumption, encourages reflection, and complements existing harm reduction practices.

The whole project around the SaferRave App is set to be submitted to the ACM DIS Student Design competition 2026 and CHI 2026 conference.

Towards Unpacking Trust in a Swiss Sharing Community

Bachelor’s Thesis

Literature & User Research | Interviewing | Design Implications

Sharing economies, which are systems where individuals or businesses share resources, mostly count on the mediation of an online platform and heavily rely on trust among peers and in the service itself.

In my bachelor’s thesis, I used surveys and interviews to understand these trust relationships in the Swiss sharing community Sharely, which had also introduced sharing via a smart locker at this point in time. Therefore, I also explored how members perceived the new sharing method.

Based on the findings, I suggested design improvements to the website and lockers to enhance trust among users and towards the online sharing platform

The thesis formed the basis for a co-authored paper published at the GoodBrother International Conference 2023.

WellNudge

Independent Study

Literature Research | Interviewing | Moblie App Design

This independent study explored the design process of a context-aware nudging app called "WellNudge" to support habit formation and behavior change by providing tailored nudges and prompts based on unique contexts and user preferences.

I conducted literature research, performed user testing with walkthroughs, and developed new iterations for additional testing.

User research revealed several key findings, such as difficulties in maintaining motivation, boredom resulting from repetitive actions, challenges in goal adherence, and the absence of routine and structure. These insights and others informed the design process, guaranteeing that the app would effectively address these pain points.

The project was launched in the UZH Digital Society Initiative, supported by a major Swiss bank and insurance company, providing funding and a participant network

LaundrIQ

Class / Private Project

User Research | Human-Centered Design | Moblie App Design

Created during a course where we learned to apply human-centered design, this web service aims to help the different parties of an apartment building to find free washing machine slots to avoid overcrowding and unsuccessful walks down to the basement’s laundry room.

Our group conducted user group interviews to elicit pain points of living in an apartment building; the biggest one by far was the absence of a laundry schedule. So, we came up with an app that has 3 simple but crucial functionalities: Seeing the current state of all available machines, seeing usage predictions based on statistics, and being able to get notified when a machine is ready to use.

Based on these core features, we iteratively build a prototype, which we tested with potential users.

We later implemented this prototype as a web service in the laundry room of our dorm. It worked great and was regularly used by us and our flatmates.

Frantic.online

Class Project

Programming | Website Design

As part of a software engineering and agile methodology class, my friends and I implemented the Swiss card game Frantic.

I implemented part of the card and event logic as well as some of the CSS animations. We met for regular sprint meetings during the whole project to get a feel for agile methodology.

Our project was among the top-3 of the class, which earned us a nice apéro buffet ;)

We recieved a shoutout from the card game developers! The game is still online and has a small but regular user base.

Play a round on frantic.online!